![]() On maps with large open areas, like E3M6: Mt. A lost soul's charge can be intercepted by a projectile or hitscan attack when this happens, the impact negates the lost soul's momentum without interrupting the charge and as a result the monster will slowly drift, still considered as being in a charge but unable to perform any other action until it collides with something. ![]() If a lost soul's attack misses, it will continue careening through the air until it strikes a wall or other object. Unlike all other monsters, the lost soul is completely silent when alerted, giving it an element of stealth. Arguably one of the most frustrating enemies in the Doom games, the lost soul floats about at a leisurely pace until it decides to attack, at which point it launches itself towards its target at high speed with a hissing breath sound, often the first audible warning of their presence.
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